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I'm always
thinking about craft via concept, design via idea, implementation
via plan. If the creative process was 100% idea, designers would
be out of a job. What a designer does is develop and implement
an idea craftily and skillfully, so that the way in which the
initial idea is encoded enhances/embodies/enlivens/ substantiates
the idea.
The Guardian
did an
experiment where they placed contemporary artworks by Young
British Artists in the homes of "normal" people. They
left the artworks there for awhile, and then they interviewed
the homeowners to get their reactions.
To me, the experiment, itself, is much more interesting and successful
than any of the individual pieces of art used in the experiment.
Not surprisingly, most of the homeowners were none too impressed
with the artworks. It's easy to dismiss the homeowners as philistine,
but I think that's too convenient.
Most people expect there to be some implementation/craft/design
involved in art. Indeed, that is the "art" of art. It's
not that people necessarily want a physical objectalthough,
perhaps, that's how most people often express their disappointment
in extreme concept-centric art ("There's NO THING to it").
I was watching Pulp Fiction, the other night, and it occured
to me thatas with Monty Python and the Holy Grail
(or "Hamlet", for that matter)much of the "art"
of Pulp Fiction is in the dialogue that occurs 'in between'
the 'plot' of the film. The plot is just a vehicle for some quirky
dialogue and interesting acting. Indeed, all of Shakespeare's
plots were merely recycled from well-known stories of his day.
Shakespeare's invention was not in the plots, but in the art/craft
of playwriting implementation. Just as Hitchcock's genius was
not in plot construction or even script writing (neither of which
he did), but in the craft of film directing.
So, the Cliff's Notes to "Merchant of Venice" are by
no means "Merchant of Venice", itself. Because the art
of that play is not merely in a summary of it, but in the implementation
of it. Yet, with so much object-incidental, concept-centric art,
all we get are the Cliff's Notes. Cage's "4'33''" or
Sherry Levine's "After Walker Evans"those are
Cliff's Notes pieces. I don't need to experience those pieces
to 'get them' entirely. The Cliff's Notes explanation of the pieces
will wholly suffice.
Note that I'm not dissing pieces like "Printer
Tree" or "Listening
Post". Both of those pieces, although obviously conceptual,
are not merely conceptual. I can read about those projects
and see photographs and QuickTime videos of those installation
spaces, but until I experience the installations in person, I'm
not getting the full effect of the art. There is "art"
in the implementation of those concepts.
I don't want to impose rules on what is right and what is wrong
concerning the concept <-----> implementation continuum.
But I will say that I find art on the extreme 'concept' side of
the spectrum particularly flat, pedantic, didactic, and boring.
Like reading Cliff's Notes.
Another disadvantage of Cliff's Notes-type art (and this becomes
evident in the forementioned Guardian experiment) is that
it doesn't wear very well. I'm not going to re-read the Cliff's
Notes to "Merchant of Venice" for pleasure. Once I get
it, I get it. Which is why highly conceptual 'Cliff's Notes art'
works better in a gallery (or in the footnotes of an academic
essay) than in one's living environment. In a gallery, you can
cruise around, get the punchline, feel enlightened, and leave.
But in your home, you have to sit and stare at a half-sheep in
formaldahyde, or an unmade bed, or the lights switching on and
off, or whatever it is.
When thinking of art, I always fall back on audio production analogies,
since that's the art I learned first. Cliff's Notes art is like
bubblegum pop music. It's like the Backstreet Boys. Chew it up
and spit it out. There's no depth to the production. There's no
craft in the production. It's enough to get the voices up front
and out there, and then a tried and true production formula will
carry the rest. And this approach works well in the highly structured,
insular, commercial environment of pop radio. Just as Cliff's
Notes art works well in the highly structured, insular, commercial
environment of the contemporary gallery or the festival installation
space. But such bubblegum/Cliff's Notes products don't wear too
well in 'real life'. 'Stranded-on-a-desert-island-with-only-three-things'
items they ain't.
Not that everything has to be Tolstoy. But when so few things
even attempt to be Tolstoy, and so many things are content
to be Bazooka Joe Bubble Gum Cartoons, it gets kind of boring
for ye olde art patron. The Cliff's Notes artist would say, "I'm
just echoing the meaninglessness and frivolity of our post-modern
culture." Well, why on earth would you want to do that?
If I'm already drowning in banality, why do I need more
of it?
These days I observe two extremes: either the art is stupid and
frivolous and craftless and pissing into the void, or it's overboard,
political, and tactical. The former is a silly punchline; the
latter is a moral object lesson. Neither is currently doing much
for me.
Here are some marginally applicable quotations:
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"Ambient
Music must be able to accommodate many levels of listening
attention without enforcing one in particular; it must be
as ignorable as it is interesting." -Brian Eno,
1978
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"A
lot of people listen to music and they're really just listening
to a voice with music in the background. I've never really
listened to that. I've just listened to everythingthe
guitars and the whole lot." -Kevin Shields of My
Bloody Valentine, 1992
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"I
think you're rationalizing this whole thing into something
you did on purpose. I think we're stuck with a very stupid
and a very dismal looking album. This is depressing. This
is something you wear around your arm, you don't put this
on your f***ing turntable." - David St. Hubbins
in Spinal Tap re: the album cover to Smell the
Glove
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